25.11.2025, 21:00–21:45 o'clock (Europe/Berlin), Yellow Room
Escape rooms are a powerful way to challenge the brain, foster cooperation, and make learning engaging. With the H5P-based tool NDLA Escape Room 360, creating digital escape rooms has become accessible and pedagogically meaningful.
Norwegian Digital Learning Arena (NDLA) is a joint county initiative providing open educational resources and tools for upper secondary education. In collaboration with H5P Group, we developed NDLA Escape Room 360, which allows educators and students to design immersive 360° environments enriched with puzzles, code locks, active surfaces, and multimedia.
In this session we will share how escape room principles can be used in digital learning. We will present two examples: The Time Machine, a history game exploring women’s fight for equality, and Hooked?, an interdisciplinary resource addressing challenges of digital youth culture. We will also show student-created escape rooms and discuss how this process promotes creativity, storytelling, and cross-curricular collaboration.
Finally, we will demonstrate how NDLA Escape Room 360 can be published on institutional or personal websites, making learning games accessible to broader audiences.
Beginners
Additional information – Language of the session –English
I am Oliver, one of the H5P dinosaurs. I first encountered H5P in 2016, used to be a part of the H5P core team in Tromsø for a while, contributed lots of code and features to this fine piece of open source software, developed plenty of new content types, additional plugins and other helpful stuff, helped out on the forums, and earn a living with all these things.
I am a history, religion and social science teacher with 15 years of teaching experience at the secondary level. For the past eight years, I have been working full-time with NDLA as a writer and editor. I enjoy exploring innovative teaching and learning methods using digital tools and open educational resources (OER).